Room Layout
3D
Plan
Iso
Fit
Clearance
Labels
Dims
Walls
Grid
Snap
off
1 cm
5 cm
10 cm
25 cm
50 cm
Undo
Redo
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New
Open
Save
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?
Room Layout — quick guide
Placing things
Pick an item from the
Library
, or use
Custom object
to type width × depth × height plus the space you need around it.
A table entered as
150 × 75
with
10 cm
behind it occupies 150 × 85 cm of floor — the tool keeps both numbers separate and draws the extra space as a hatched zone.
Drag
to move. Objects snap to walls, to each other, and to each other's clearance edges.
R
rotates 15°,
Shift+R
the other way,
Shift+drag
or click adds to the selection.
Ctrl+G
groups what you have selected, so it moves, turns and mirrors as one piece. Double-click a member to pick it out on its own;
Ctrl+Shift+G
ungroups.
M
mirrors left to right,
Shift+M
front to back — about the selection's own centre, swapping each item's left and right clearance. Duplicate first if you want to keep the original.
Labels
in the toolbar (or
L
) hides every name tag at once. To silence just one, use the
A
button on its row in the list, or
Name tags
in its panel — a whole group at a time from the group's row.
A name tag shows the
name only
; sizes live in the list, the panel and the dimension lines (
Dims
).
Settings → Show lengths in
switches the whole tool between centimetres and millimetres. Lengths are stored in centimetres either way.
Paths & openings
Add path
then click along the floor to trace a walkway;
Enter
finishes,
Esc
cancels,
Backspace
removes the last point.
Anything standing in a path — or in another object's clearance — is listed under
Issues
and outlined in the viewport.
Doors & windows
are placed on a wall by distance along that wall; a door's swing is treated as space that must stay free.
A path can be
one width at the start and another at the end
— an aisle that opens out.
Paths
fork and join
: points land on a 5 cm grid with square corners (switchable to free angles), and walkways whose centre lines cross anywhere are grouped as one network —
double-click
picks one back out, and that one alone can be set to free angles.
The walkway you are working on is lifted above the others, so it is the one the pointer finds.
Drag a path
point
to move it, drag the
line
and that stretch slides sideways staying parallel, Shift-drag moves the whole walkway. Crossings are painted as one layer and are never reported as a problem.
A path can be told that
chairs pushed into it are fine
— a walkway past a row of desks — while still reporting everything else in the way.
Finding things
The left rail has four tabs:
Add
(one of each standard part),
Custom
(parts you have saved, setups and pictures),
Room
(size, paths, doors, settings and the list of everything in it) and
Parts
(what the room is made of, counted).
The library carries
one of each thing
. Place it and change it; save a version you want again with ✎ ·
Copy as new item
and it appears under Custom.
In
Parts
, click a row to select every one of them, or
✎
to edit the library item behind them.
Folder…
keeps your layouts in one folder: the dropdown beside it switches between the
.json
files in it,
Save
writes back into the open one and
Save as…
makes another. Chrome and Edge only; elsewhere Save and Open fall back to one file at a time.
Saved files are in
whole centimetres
and whole degrees — what is on screen is left alone.
Things may stand
outside the room
— nothing is reported for it. The floor carries on past the walls, a floor plan underlay can cover the whole floor, and
Fit
frames the lot.
Select several things and
Save as a setup
to keep the arrangement in the library under
Setups
; placing it stamps the whole thing back in as a group.
A
copy keeps the name
of what it was copied from; ids tell them apart. Something placed fresh is numbered instead.
Mirroring a bench flips what stands on it — the mouse changes hands, the rack and shelf swap ends — but writing on the top is not read backwards.
Types & the library
Placing something from the
Library
links it to that library item. Edit the item with
✎
— size, clearance and colour — and everything already placed from it changes to match.
Editing a linked object does the same thing, from the other end.
Unlink this one
if you want to change just the one.
Custom object
can save what you build as a library item, which makes it a type of its own.
Pieces worth knowing
Trolley
— a movable table: two levels, one just above the castors and one at the height you set. Width, depth, height and colour are all it needs.
Shelving
takes a shelf count, switches between
closed shelves and wire grid shelves
under Style, and can stand on
castors
to become a rack you push about.
Press
— a bench press on a three-legged base, with the three-armed handle on the side of the head. It stands on anything with a top: a bench, a closet, drawers, a rack. So do the
glove box
and the
label printer
.
Drawers
— a chest with a grid of drawer fronts.
Bag stand
— a frame with a bin bag in it.
Most furniture takes
castors
, and anything with writing on its top takes a
text size
in centimetres (0 fills the surface).
A
floor area
can mark a
walkway all round it
, of the width you set.
Parts trolley
— a wheeled cabinet of small compartments: set how many across and up, and the drawer grid fills the width of the trolley without matching its depth.
Office chair
on a five-star base, and a
garderobe
open at the front with a hanging rail.
Object flow room
— closed on three sides with a roller shutter on the fourth. Point at it and
scroll
to run the shutter up and down; it stops 10 cm below the top.
Select a bench and
Add a wall behind
it — the wall starts at bench height and stands just past the space the bench needs behind it. Select that wall to
add a tool rack or a shelf
to it.
The assembly travels with the bench, and dragging a rack drags the bench. Only bench walls take fittings; the room's own walls are not objects.
A rack and a shelf take opposite ends of the wall and share its width — widen one and the other gives way. A rack is stocked like a shadow board — a row per kind, sizes running across it — and keeps its full height; a shelf is let into the wall, single or double.
A
mirror
is hung on a face rather than placed: pick it out of the library, then click the face of a bench wall, closet, locker, garderobe, shelving or the room's own wall. It lands centred on the spot you clicked;
Esc
calls it off.
A hung mirror takes its
start height from the floor
, slides along its face when you drag it, and can be moved round to the front, back, left or right of the same thing — it always looks out of the face it is on.
Add screens
or
Add oscilloscope
from the bench: they stand on the top, the same distance in from the back edge, sliding along and turning a little.
Add keyboard
and
Add mouse
sit at the front edge instead.
An oscilloscope can also stand
on a shelf
— select the shelf and add it there.
A table or trolley can carry
writing on the top
— laid on the surface, sized to fill it, readable from across the room.
A
floor area
marks out a coloured bay — rectangular or round — with its name written large across it. It is paint, not furniture: things stand in it, walkways cross it, and it never counts as a clash or as floor used up.
Pictures
From a picture…
makes an object out of a photo.
Cut-out
stands the photo up at true size,
front/top/all
wrap it onto the box.
Floor plan underlay
puts an existing plan on the floor so you can trace over it — set its scale in cm.
Keys
1
/
2
3D / plan view
F
fit ·
G
grid ·
C
clearance ·
L
labels ·
D
dims ·
W
walls
R
rotate ·
M
mirror ·
Ctrl
+
D
duplicate ·
Del
delete
Ctrl
+
G
group ·
Ctrl
+
Shift
+
G
ungroup
Arrows
nudge (
Shift
= ×10) ·
Alt
while dragging = ignore snapping
Ctrl
+
Z
undo ·
Ctrl
+
Shift
+
Z
redo ·
Esc
deselect
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