Room Layout
3D
Plan
Iso
Fit
Clearance
Labels
Dims
Walls
Grid
Snap
off
1 cm
5 cm
10 cm
25 cm
50 cm
Undo
Redo
New
Open
Save
PNG
?
Room Layout — quick guide
Placing things
Pick an item from the
Library
, or use
Custom object
to type width × depth × height plus the space you need around it.
A table entered as
150 × 75
with
10 cm
behind it occupies 150 × 85 cm of floor — the tool keeps both numbers separate and draws the extra space as a hatched zone.
Drag
to move. Objects snap to walls, to each other, and to each other's clearance edges.
R
rotates 15°,
Shift+R
the other way,
Shift+drag
or click adds to the selection.
Ctrl+G
groups what you have selected, so it moves, turns and mirrors as one piece. Double-click a member to pick it out on its own;
Ctrl+Shift+G
ungroups.
M
mirrors left to right,
Shift+M
front to back — about the selection's own centre, swapping each item's left and right clearance. Duplicate first if you want to keep the original.
Labels
in the toolbar (or
L
) hides every name tag at once. To silence just one, use the
A
button on its row in the list, or
Name tags
in its panel — a whole group at a time from the group's row.
A name tag shows the
name only
; sizes live in the list, the panel and the dimension lines (
Dims
).
Settings → Show lengths in
switches the whole tool between centimetres and millimetres. Lengths are stored in centimetres either way.
Paths & openings
Add path
then click along the floor to trace a walkway;
Enter
finishes,
Esc
cancels,
Backspace
removes the last point.
Anything standing in a path — or in another object's clearance — is listed under
Issues
and outlined in the viewport.
Doors & windows
are placed on a wall by distance along that wall; a door's swing is treated as space that must stay free.
A path can be
one width at the start and another at the end
— an aisle that opens out.
Types & the library
Placing something from the
Library
links it to that library item. Edit the item with
✎
— size, clearance and colour — and everything already placed from it changes to match.
Editing a linked object does the same thing, from the other end.
Unlink this one
if you want to change just the one.
Custom object
can save what you build as a library item, which makes it a type of its own.
Pieces worth knowing
Trolley
— a movable table: two levels, one just above the castors and one at the height you set. Width, depth, height and colour are all it needs.
Office chair
on a five-star base, and a
garderobe
open at the front with a hanging rail.
Object flow room
— closed on three sides with a roller shutter on the fourth. Point at it and
scroll
to run the shutter up and down; it stops 10 cm below the top.
Select a bench and
Add a wall behind
it — the wall starts at bench height and stands just past the space the bench needs behind it. Select that wall to
add a tool rack or a shelf
to it.
The assembly travels with the bench, and dragging a rack drags the bench. Only bench walls take fittings; the room's own walls are not objects.
A table or trolley can carry
writing on the top
— laid on the surface, sized to fill it, readable from across the room.
Pictures
From a picture…
makes an object out of a photo.
Cut-out
stands the photo up at true size,
front/top/all
wrap it onto the box.
Floor plan underlay
puts an existing plan on the floor so you can trace over it — set its scale in cm.
Keys
1
/
2
3D / plan view
F
fit ·
G
grid ·
C
clearance ·
L
labels ·
D
dims ·
W
walls
R
rotate ·
M
mirror ·
Ctrl
+
D
duplicate ·
Del
delete
Ctrl
+
G
group ·
Ctrl
+
Shift
+
G
ungroup
Arrows
nudge (
Shift
= ×10) ·
Alt
while dragging = ignore snapping
Ctrl
+
Z
undo ·
Ctrl
+
Shift
+
Z
redo ·
Esc
deselect
Got it