Room Layout
3D
Plan
Iso
Fit
Clearance
Labels
Dims
Walls
Grid
Snap
off
1 cm
5 cm
10 cm
25 cm
50 cm
Undo
Redo
New
Open
Save
PNG
?
Room Layout — quick guide
Placing things
Pick an item from the
Library
, or use
Custom object
to type width × depth × height plus the space you need around it.
A table entered as
150 × 75
with
10 cm
behind it occupies 150 × 85 cm of floor — the tool keeps both numbers separate and draws the extra space as a hatched zone.
Drag
to move. Objects snap to walls, to each other, and to each other's clearance edges.
R
rotates 15°,
Shift+R
the other way,
Shift+drag
or click adds to the selection.
Ctrl+G
groups what you have selected, so it moves, turns and mirrors as one piece. Double-click a member to pick it out on its own;
Ctrl+Shift+G
ungroups.
M
mirrors left to right,
Shift+M
front to back — about the selection's own centre, swapping each item's left and right clearance. Duplicate first if you want to keep the original.
Labels
in the toolbar (or
L
) hides every name tag at once. To silence just one, use the
A
button on its row in the list, or
Name tags
in its panel — a whole group at a time from the group's row.
A name tag shows the
name only
; sizes live in the list, the panel and the dimension lines (
Dims
).
Settings → Show lengths in
switches the whole tool between centimetres and millimetres. Lengths are stored in centimetres either way.
Paths & openings
Add path
then click along the floor to trace a walkway;
Enter
finishes,
Esc
cancels,
Backspace
removes the last point.
Anything standing in a path — or in another object's clearance — is listed under
Issues
and outlined in the viewport.
Doors & windows
are placed on a wall by distance along that wall; a door's swing is treated as space that must stay free.
A path can be
one width at the start and another at the end
— an aisle that opens out.
Finding things
The left rail has three tabs:
Add
(the library, grouped and searchable, plus custom objects and pictures),
Room
(size, paths, doors, settings and the list of everything in it) and
Parts
(what the room is made of, counted).
In
Parts
, click a row to select every one of them, or
✎
to edit the library item behind them.
Mirroring a bench flips what stands on it — the mouse changes hands, the rack and shelf swap ends — but writing on the top is not read backwards.
Types & the library
Placing something from the
Library
links it to that library item. Edit the item with
✎
— size, clearance and colour — and everything already placed from it changes to match.
Editing a linked object does the same thing, from the other end.
Unlink this one
if you want to change just the one.
Custom object
can save what you build as a library item, which makes it a type of its own.
Pieces worth knowing
Trolley
— a movable table: two levels, one just above the castors and one at the height you set. Width, depth, height and colour are all it needs.
Office chair
on a five-star base, and a
garderobe
open at the front with a hanging rail.
Object flow room
— closed on three sides with a roller shutter on the fourth. Point at it and
scroll
to run the shutter up and down; it stops 10 cm below the top.
Select a bench and
Add a wall behind
it — the wall starts at bench height and stands just past the space the bench needs behind it. Select that wall to
add a tool rack or a shelf
to it.
The assembly travels with the bench, and dragging a rack drags the bench. Only bench walls take fittings; the room's own walls are not objects.
A rack, a shelf and a mirror take opposite ends of the wall and share its width — widen one and the other gives way. A rack is stocked like a shadow board — a row per kind, sizes running across it — and keeps its full height; a shelf is let into the wall, single or double.
Add screens
or
Add oscilloscope
from the bench: they stand on the top, the same distance in from the back edge, sliding along and turning a little.
Add keyboard
and
Add mouse
sit at the front edge instead.
An oscilloscope can also stand
on a shelf
— select the shelf and add it there.
A table or trolley can carry
writing on the top
— laid on the surface, sized to fill it, readable from across the room.
Pictures
From a picture…
makes an object out of a photo.
Cut-out
stands the photo up at true size,
front/top/all
wrap it onto the box.
Floor plan underlay
puts an existing plan on the floor so you can trace over it — set its scale in cm.
Keys
1
/
2
3D / plan view
F
fit ·
G
grid ·
C
clearance ·
L
labels ·
D
dims ·
W
walls
R
rotate ·
M
mirror ·
Ctrl
+
D
duplicate ·
Del
delete
Ctrl
+
G
group ·
Ctrl
+
Shift
+
G
ungroup
Arrows
nudge (
Shift
= ×10) ·
Alt
while dragging = ignore snapping
Ctrl
+
Z
undo ·
Ctrl
+
Shift
+
Z
redo ·
Esc
deselect
Got it